
Otto is a Season 6 Shieldbearer. Use Otto when you defend or garrison: the War skill Entrenched Position gives all troops +16% DEF at Lv.5.
Exclusive skills: Arrest Piercing Edge, War Entrenched Position.
Where this comes from: Otto’s hero and Exclusive Equipment screens, captured by MORÖX on S216 (Sep–Oct 2026).
Also from the game: all 6 hero skills (3 Arrest, 3 War) with Lv.1 to Lv.5 values, from Otto’s Skills screens (Oct 2026). Jump to skills.
Not yet measured: star upgrades.
What would change this: a game update to Devouring Mask or to Otto’s skills.
When to use Otto
Otto’s War skill switches on only when you defend or garrison. In any other battle it does nothing, so a trio built for a different battle leaves Otto idle. Read the pick-by-battle table to see who else boosts defending battles.
Exclusive Equipment: Devouring Mask

Shieldbearer HP and Lethality +98% at Lv.7.
Season 6 equipment adds +14% troop HP and Lethality per level, up to +140% at Lv.10 (720,900 power). Maxing it takes 550 parts. In most heroes the rate is set by season, not by the hero: see the Season Rule. Known exceptions: Tyronn and Phoenix.
Odd levels raise the Arrest skill, even levels the War skill
Exclusive skills
Piercing Edge
Basic Attacks have a 25% chance to deal DMG equal to ATK*145% and reduce the target's DEF by 24%.
Arrest skills change how Otto fights.
Entrenched Position
Defending: all troops DEF +10% (16% at Lv.5).
War skills boost every troop, in one kind of battle.
Hero skills
Otto has six hero skills, levelled from 1 to 5. Arrest skills work in Otto’s own fights. War skills boost your troops in the battles Otto marches in. In a rally, a joiner brings only the first War skill of the first hero: for Otto that is Natural Hymn.
Savage Claw
Deals AoE DMG equal to 420% of ATK and stuns the targets for 1s.
Furious Roar
Increases ATK of all allied units by 12% for 4s.
Text shows Lv.3 (dashed). Lv.5 is the bright bar.
Counter Surge
When HP is below 40%, reduces DMG taken by 36%.
Text shows Lv.3 (dashed). Lv.5 is the bright bar.
Natural Hymn
On odd-numbered rounds, reduces Shieldbearers Tactical DMG taken by 60%; on even-numbered rounds, reduces Shieldbearers Basic Attack DMG taken by 40%.
Iron Protection
Each round has an 83% chance to Shelter one of our troop types, reducing their DMG taken by 60%.
Text shows Lv.4 (dashed). Lv.5 is the bright bar.
Forest Echo
Increases all allied troops' Tactical DMG by 60%.
Text shows Lv.4 (dashed). Lv.5 is the bright bar.
Skill text copied from Otto’s in-game Skills screens, shared by MORÖX (Oct 2026). Every value passed our skill checks. Tags such as “Weakens enemy” are our summary of the game text.
Warden notes
Tips, questions and field reports from members about Otto. A member’s first note is read by the LOJ XLab team before it shows.
Members only · be specific (season, battle, levels) · no names of other players · max 1,000 characters.
More Season 6 heroes
Game data © Singapore Just Game Technology. LOJ XLab is not affiliated with the publisher. HEROpedia started as MIRÖX’s Discord series. Study smart. Deploy smarter.


