In one line: robot levels 60–100 take 79% of all Prison Armor Data, and Core evolution adds 116,460 Core Chips. Plan the robot as a long project, not a weekend.
141,050Prison Armor Data from level 1 to 100
116,460Core Chips for Core I to V
Lv 20Where Advanced Modules start
The 60 Line
Below 60 the robot is cheap. From 60 each 10 levels costs 19K–36K Prison Armor Data.
Rush to 60 → then plan the last 40 levels as a project
Robot leveling Lv 1–100
| Levels | Prison Armor Data | Power Module | Advanced Module |
|---|---|---|---|
| 1–10 | 1,200 | 20 | – |
| 10–20 | 2,310 | 30 | – |
| 20–30 | 3,600 | 40 | 10 |
| 30–40 | 5,320 | 60 | 15 |
| 40–50 | 7,560 | 80 | 20 |
| 50–60 | 10,260 | 100 | 30 |
| 60–70 | 19,400 | 130 | 40 |
| 70–80 | 24,800 | 160 | 50 |
| 80–90 | 30,300 | 190 | 70 |
| 90–100 | 36,300 | 230 | 90 |
| Total | 141,050 | 1,040 | 325 |
Core evolution Core I–V
Each Core level lists three module chests and a Core Chip total, as in the original.
| Core | Barrier Module Chest | Formation Module Chest | Solo Module Chest | Core Chips |
|---|---|---|---|---|
| Core I | 710 | 370 | 370 | 3,640 |
| Core II | 1,460 | 710 | 710 | 7,180 |
| Core III | 3,870 | 1,930 | 1,930 | 19,320 |
| Core IV | 7,350 | 3,610 | 3,610 | 36,360 |
| Core V | 10,010 | 4,990 | 4,990 | 49,960 |
| Total | 116,460 |
Your plan
- Get to 60 early. Levels 1–60 take 30,250 Prison Armor Data, about 21% of the total.
- Save Advanced Modules. They start at 20 and the last 20 levels need 160 of the 325.
- Core V is the big one. 49,960 Core Chips, 43% of all Core cost.
Game numbers rebuilt and credited by LOJ XLab. The original tables and artwork stay with their creators. Is this your work? Tell us through the Contribute form and we'll update or remove it.