
Marcus is a Season 5 Shieldbearer. Use Marcus when you defend or garrison: the War skill Flesh Revival gives all troops +16% HP at Lv.5.
Exclusive skills: Arrest Fatal Shockwave, War Flesh Revival.
Where this comes from: Marcus’s hero and Exclusive Equipment screens, captured by MORÖX on S216 (Sep–Oct 2026).
Also from the game: all 6 hero skills (3 Arrest, 3 War) with Lv.1 to Lv.5 values, from Marcus’s Skills screens (Oct 2026). Jump to skills.
Not yet measured: star upgrades.
What would change this: a game update to Steel Arm or to Marcus’s skills.
When to use Marcus
Marcus’s War skill switches on only when you defend or garrison. In any other battle it does nothing, so a trio built for a different battle leaves Marcus idle. Read the pick-by-battle table to see who else boosts defending battles.
Exclusive Equipment: Steel Arm

Shieldbearer HP and Lethality +117% at Lv.10.
Season 5 equipment adds +11.7% troop HP and Lethality per level, up to +117% at Lv.10 (599,400 power). Maxing it takes 550 parts. In most heroes the rate is set by season, not by the hero: see the Season Rule. Known exceptions: Tyronn and Phoenix.
Odd levels raise the Arrest skill, even levels the War skill
Exclusive skills
Fatal Shockwave
Reduces DEF of enemy units hit by Ground Shock by 36% for 3s.
Arrest skills change how Marcus fights.
Flesh Revival
Defending: all troops HP +16%.
War skills boost every troop, in one kind of battle.
Trios with Marcus
Counter-attack defense: Marcus absorbs Basic Attack pressure, Lee exposes the enemy to Tactical Damage, Drake delivers the Tactical hit.
Counter-attack defense: Marcus absorbs Basic Attack pressure, Lee exposes the enemy to Tactical Damage, Drake delivers the Tactical hit.
Hero Combo Academy trios, now in the Trio Lab guide. Every hero in these trios has an in-game War skill for that battle (54 of 54).
Hero skills
Marcus has six hero skills, levelled from 1 to 5. Arrest skills work in Marcus’s own fights. War skills boost your troops in the battles Marcus marches in. In a rally, a joiner brings only the first War skill of the first hero: for Marcus that is Monster Intimidation.
Ground Shock
Strikes the ground dealing AoE DMG equal to ATK*432% and stuns targets for 1.5s.
Frenzied Assault
Every 6 basic attacks, the next one will hit the target hard, dealing DMG equal to ATK*280% and reducing the target's HP recovery by 80% for 5s.
Body Modification
Increases DMG dealt by 10% and reduces DMG taken by 22%.
Text shows Lv.4 (dashed). Lv.5 is the bright bar.
Monster Intimidation
When the round number is a multiple of 2, reduce the DMG taken from basic attacks for all our troops by 50% during that round.
Self-Sacrificing Battle
When the round number is a multiple of 3, Shieldbearers do not attack this round, allowing Shooters and Bombers to launch 1 additional basic attack dealing 150% DMG.
Death Aura
Reduces Shieldbearer's DMG taken by 15% and increases Bomber's DMG dealt by 25%.
Skill text copied from Marcus’s in-game Skills screens, shared by MORÖX (Oct 2026). Every value passed our skill checks. Tags such as “Weakens enemy” are our summary of the game text.
Warden notes
Tips, questions and field reports from members about Marcus. A member’s first note is read by the LOJ XLab team before it shows.
Members only · be specific (season, battle, levels) · no names of other players · max 1,000 characters.
More Season 5 heroes
Game data © Singapore Just Game Technology. LOJ XLab is not affiliated with the publisher. HEROpedia started as MIRÖX’s Discord series. Study smart. Deploy smarter.


