
Drake is a Season 4 Shooter. Use Drake when you defend or garrison: the War skill Break Out gives all troops +16% Lethality at Lv.5.
Exclusive skills: Arrest Pulse Upgrade, War Break Out.
Where this comes from: Drake’s hero and Exclusive Equipment screens, captured by MORÖX on S216 (Sep–Oct 2026).
Also from the game: all 6 hero skills (3 Arrest, 3 War) with Lv.1 to Lv.5 values, from Drake’s Skills screens (Oct 2026). Jump to skills.
Not yet measured: star upgrades.
What would change this: a game update to Hellbane or to Drake’s skills.
When to use Drake
Drake’s War skill switches on only when you defend or garrison. In any other battle it does nothing, so a trio built for a different battle leaves Drake idle. Read the pick-by-battle table to see who else boosts defending battles.
As a joiner, Drake brings only the 1st War skill: Charged Barrage (When the round number is a multiple of 3, our Shooters launch an extra tactical attack at the end of the round, dealing 110% tactical DMG to the target. Shooters only, every 3rd round). That counts in Cage. MIRÖX’s call: join a rally with Drake, A-tier.
Source: in-game skill screen. Read the Cage guide.
Exclusive Equipment: Hellbane

Shooter HP and Lethality +97% at Lv.10.
Season 4 equipment adds +9.7% troop HP and Lethality per level, up to +97% at Lv.10 (499,500 power). Maxing it takes 550 parts. In most heroes the rate is set by season, not by the hero: see the Season Rule. Known exceptions: Tyronn and Phoenix.
Odd levels raise the Arrest skill, even levels the War skill
Exclusive skills
Pulse Upgrade
Upgrades the pulse gun, increasing DMG dealt by 28%.
Arrest skills change how Drake fights.
Break Out
Defending: all troops Lethality +16%.
War skills boost every troop, in one kind of battle.
Trios with Drake
Counter-attack defense: Marcus absorbs Basic Attack pressure, Lee exposes the enemy to Tactical Damage, Drake delivers the Tactical hit.
Counter-attack defense: Marcus absorbs Basic Attack pressure, Lee exposes the enemy to Tactical Damage, Drake delivers the Tactical hit.
Broad S4 defense: Zoltan covers mixed incoming damage, Lanchester tanks, Drake adds defensive Tactical pressure.
Hero Combo Academy trios, now in the Trio Lab guide. Every hero in these trios has an in-game War skill for that battle (54 of 54).
Hero skills
Drake has six hero skills, levelled from 1 to 5. Arrest skills work in Drake’s own fights. War skills boost your troops in the battles Drake marches in. In a rally, a joiner brings only the first War skill of the first hero: for Drake that is Charged Barrage.
Pulse Laser
Charges and fires a rectangular pulse to the front, dealing AoE DMG equal to ATK*240% to enemy units within pulse area.
Stun Bullet
Fires a bullet at enemy units, dealing AoE DMG equal to ATK*210% and Stunning enemy units for 1.5 seconds.
Limitless Charge
Charges pulse energy as the battle progresses, increasing ATK by 3.6% every 3 seconds.
Charged Barrage
When the round number is a multiple of 3, our Shooters launch an extra tactical attack at the end of the round, dealing 110% tactical DMG to the target.
Fear Aura
50% chance to reduce enemy DMG dealt by 40%.
Infernal Surge
Increases all our troops' ATK by 14%, and Lethality by 12%.
Skill text copied from Drake’s in-game Skills screens, shared by MORÖX (Oct 2026). Every value passed our skill checks. Tags such as “Weakens enemy” are our summary of the game text.
Warden notes
Tips, questions and field reports from members about Drake. A member’s first note is read by the LOJ XLab team before it shows.
Members only · be specific (season, battle, levels) · no names of other players · max 1,000 characters.
More Season 4 heroes
KoschevoiBomber · Solo attack
Ryuichi ItoBomber · Rally
ZoltanShieldbearer · DefendingAll heroes →HEROpediaGame data © Singapore Just Game Technology. LOJ XLab is not affiliated with the publisher. HEROpedia started as MIRÖX’s Discord series. Study smart. Deploy smarter.