In one line: one full Forticlad Lab is 48,150 Hyperalloy per troop type, and 25,730 of it gets you to the Lv 11 Bastion. Hyperalloy is the clock.
Tiers 1 to 4 lead to the Lv 11 Bastion. Tier 5 is the biggest single bill: 22,420 Hyperalloy for both halves.
Tiers 1–4 → Bastion unlock → Tier 5 for cheaper healing and training, plus lethality and HP
Tier 1 · Expedition troop capacity 5 levels
| Lv | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| 0 → 1 | 30 | 600K | 600K | 120K | 30K | 5K |
| 1 → 2 | 50 | 960K | 960K | 192K | 48K | 8K |
| 2 → 3 | 80 | 1.5M | 1.5M | 312K | 78K | 13K |
| 3 → 4 (FC Lab 2) | 130 | 2.4M | 2.4M | 480K | 120K | 21K |
| 4 → 5 | 220 | 4M | 4M | 800K | 200K | 33K |
| Subtotal | 510 | 9.46M | 9.46M | 1.904M | 476K | 80K |
Tier 2 · Lethality, ATK, DEF, HP 4 techs × 10 levels
Four separate technologies with exactly the same cost. The table is for one; multiply by 4 to max all four.
| Lv | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| 0 → 1 | 80 | 1.6M | 1.6M | 320K | 80K | 10K |
| 1 → 2 | 100 | 2M | 2M | 400K | 100K | 14K |
| 2 → 3 | 140 | 2.5M | 2.5M | 500K | 125K | 18K |
| 3 → 4 (FC Lab 2) | 180 | 3M | 3M | 600K | 150K | 25K |
| 4 → 5 (Stage 1 Lv 4) | 240 | 4M | 4M | 800K | 200K | 34K |
| 5 → 6 | 300 | 5M | 5M | 1M | 250K | 46K |
| 6 → 7 | 380 | 6M | 6M | 1.2M | 300K | 62K |
| 7 → 8 (FC Lab 3) | 480 | 8M | 8M | 1.6M | 400K | 83K |
| 8 → 9 | 600 | 9M | 9M | 1.8M | 450K | 83K |
| 9 → 10 | 800 | 12M | 12M | 2.4M | 600K | 83K |
| Per tech | 3,300 | 53.1M | 53.1M | 10.62M | 2.655M | 458K |
All four techs: 13,200 Hyperalloy · 212.4M Food · 212.4M Wood · 42.48M Steel · 10.62M Gas · 1.832M Gold Cards.
Tier 3 · Rally troop capacity 12 levels
| Lv | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| 0 → 1 (FC Lab 4) | 160 | 2M | 2M | 400K | 100K | 23K |
| 1 → 2 | 200 | 2.5M | 2.5M | 500K | 125K | 28K |
| 2 → 3 | 240 | 3M | 3M | 600K | 150K | 34K |
| 3 → 4 | 290 | 4M | 4M | 800K | 200K | 41K |
| 4 → 5 | 360 | 4.5M | 4.5M | 900K | 225K | 51K |
| 5 → 6 | 430 | 6M | 6M | 1.2M | 300K | 62K |
| 6 → 7 | 530 | 7M | 7M | 1.4M | 350K | 76K |
| 7 → 8 | 650 | 8.5M | 8.5M | 1.7M | 425K | 83K |
| 8 → 9 | 810 | 11M | 11M | 2.2M | 550K | 110K |
| 9 → 10 | 1,010 | 13M | 13M | 2.6M | 650K | 130K |
| 10 → 11 | 1,260 | 15.5M | 15.5M | 3.1M | 775K | 160K |
| 11 → 12 | 1,580 | 19M | 19M | 3.8M | 950K | 200K |
| Subtotal | 7,520 | 96M | 96M | 19.2M | 4.8M | 998K |
Tier 4 · Troop Lv 11 Bastion Unlock
| Lv | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| Unlock 0 → 1 (FC Lab 5) | 4,500 | 170M | 170M | 34M | 85M | 1M |
Tier 5 · Healing and training 2 × 10 levels
5A cuts healing cost and raises troop lethality; 5B cuts training cost and raises troop HP. Both cost the same; the table is for one of them.
| Lv | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| 0 → 1 | 200 | 5M | 5M | 1M | 250K | 30K |
| 1 → 2 | 260 | 6.5M | 6.5M | 1.3M | 325K | 40K |
| 2 → 3 | 340 | 9M | 9M | 1.8M | 450K | 55K |
| 3 → 4 | 440 | 12.5M | 12.5M | 2.5M | 625K | 75K |
| 4 → 5 | 590 | 16.5M | 16.5M | 3.3M | 825K | 100K |
| 5 → 6 | 800 | 22M | 22M | 4.4M | 1.1M | 130K |
| 6 → 7 | 1,120 | 30M | 30M | 6M | 1.5M | 180K |
| 7 → 8 | 1,570 | 40M | 40M | 8M | 2M | 240K |
| 8 → 9 | 2,360 | 54M | 54M | 10.8M | 2.7M | 330K |
| 9 → 10 | 3,530 | 73M | 73M | 14.6M | 3.6M | 445.5K |
| Subtotal (each) | 11,210 | 268.5M | 268.5M | 53.7M | 13.375M | 1.6255M |
Grand totals
| Goal | Hyperalloy | Food | Wood | Steel | Gas | Gold Card |
|---|---|---|---|---|---|---|
| One troop type, up to Bastion | 25,730 | |||||
| One troop type, full Lab | 48,150 | 1,024.86M | 1,024.86M | 204.984M | 127.646M | 7.161M |
| All 3 troop types, full Lab | 144,450 | 3,074.58M | 3,074.58M | 614.952M | 382.938M | 21.483M |
Daily Hyperalloy exchange
265,000 Gold Cards → 50 Hyperalloy. 2,500 Forticlad Cores → 3,000 Hyperalloy.
Your plan
- One troop type to Bastion first. 25,730 Hyperalloy for your main troop type before you touch the others.
- Exchange every day. Per exchange, 2,500 Forticlad Cores give 3,000 Hyperalloy, while 265,000 Gold Cards give 50.
- Plan Tier 5 as its own project. Its two halves take 22,420 of the 48,150 Hyperalloy, almost half the Lab.
Game numbers rebuilt and credited by LOJ XLab. The original tables and artwork stay with their creators. Is this your work? Tell us through the Contribute form and we'll update or remove it.