LOJ XLAB Lands of Jail Experience Lab
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Lands of Jail Hero Equipment Level 100–200: Bolts, Magnets and Potential Coils

Bolts, Magnets and Potential Coils for every Lands of Jail hero equipment tier from level 100 to 200, Legendary T1 to Exotic T3.

FoundationNot yet tested by the LabLast checked

In one line: from level 100, every 20 levels is a promotion: bolts pay for the levels, Magnets and Potential Coils pay for the breakthrough. Coils are the scarce one.

1.067MBolts for one piece from level 100 to 200
6,600Magnets for the five promotions
300Potential Coils: 20, 40, 60, 80, 100
The Breakthrough Rule

Every 20 levels the piece stops until you pay Magnets and Potential Coils.

Bolts carry you to the wall → Magnets + Coils open it → next tier

Cost per tier Lv 100–200

Tier stepLevelsBoltsMagnetsPotential Coils
Legendary T1 → Legendary T2100–120117K60020
Legendary T2 → Exotic120–140157K1,00040
Exotic → Exotic T1140–160197K1,00060
Exotic T1 → Exotic T2160–180258K2,00080
Exotic T2 → Exotic T3180–200338.2K2,000100
Total100–2001,067.2K6,600300

Your plan

  • Count Coils first. Each promotion needs 20 more Coils than the last. Coils decide when you can promote.
  • Magnets double at Exotic T1. From 160 the promotion needs 2,000 Magnets instead of 1,000.
  • One piece at a time. These totals are per piece of equipment. Finish the piece your main hero wears first.

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